You can find Jonathan on Twitter at https://twitter.com/Jonathan_Blow.

Some of the highlights of the show include: 

The Witness: https://en.wikipedia.org/wiki/The_Witness_(2016_video_game)Prince of Persia: https://en.wikipedia.org/wiki/Prince_of_Persia_(1989_video_game)Prince of Persia source code: https://github.com/jmechner/Prince-of-Persia-Apple-IISprite: https://en.wikipedia.org/wiki/Sprite_(computer_graphics)Atari 800: https://en.wikipedia.org/wiki/Atari_8-bit_familyAtari CTIA (chip performing, among many other things, collision detection for the Atari 800): https://en.wikipedia.org/wiki/CTIA_and_GTIACommodore 64: https://en.wikipedia.org/wiki/Commodore_64VIC-II (CTIA-equivalent chip found in the C64): https://en.wikipedia.org/wiki/MOS_Technology_VIC-IISkeletal animation: https://en.wikipedia.org/wiki/Skeletal_animationGPGPU: https://en.wikipedia.org/wiki/General-purpose_computing_on_graphics_processing_unitsGeForce 2080 Ti: https://en.wikipedia.org/wiki/GeForce_20_seriesCell microprocessor: https://en.wikipedia.org/wiki/Cell_(microprocessor)Dennard scaling: https://en.wikipedia.org/wiki/Dennard_scalingAmdahl's Law: https://en.wikipedia.org/wiki/Amdahl%27s_lawEmbarrassingly parallel: https://en.wikipedia.org/wiki/Embarrassingly_parallelClient-side prediction: https://en.wikipedia.org/wiki/Client-side_predictionParticle system: https://en.wikipedia.org/wiki/Particle_systemMinecraft: https://en.wikipedia.org/wiki/MinecraftRed Dead Redemption 2: https://en.wikipedia.org/wiki/Red_Dead_Redemption_2Rewinding time to address lag: https://en.wikipedia.org/wiki/Lag#Rewind_timeChronostasis (the illusion of time standing still after eye movement): https://en.wikipedia.org/wiki/ChronostasisCounter-strike: https://en.wikipedia.org/wiki/Counter-Strike SimCity: https://en.wikipedia.org/wiki/SimCityTrinity: https://en.wikipedia.org/wiki/Trinity_(video_game)Brian Moriarty: https://en.wikipedia.org/wiki/Brian_MoriartyInfocom: https://en.wikipedia.org/wiki/InfocomLost Treasures of Infocom: https://en.wikipedia.org/wiki/The_Lost_Treasures_of_InfocomNetrek: https://en.wikipedia.org/wiki/NetrekApollo Computer: https://en.wikipedia.org/wiki/Apollo_ComputerSilicon Graphics (SGI): https://en.wikipedia.org/wiki/Silicon_GraphicsTime Warner's "Full Service Network" (SGI Orlando project): https://www.nytimes.com/1994/12/12/business/time-warner-s-time-machine-for-future-video.htmlNetscape Communications: https://en.wikipedia.org/wiki/NetscapeDoom: https://en.wikipedia.org/wiki/Doom_(1993_video_game)Wolfenstein 3D: https://en.wikipedia.org/wiki/Wolfenstein_3DUltima series: https://en.wikipedia.org/wiki/Ultima_(series)SGI engineers transferred to Nvidia, ca. 1999: https://www.eetimes.com/sgi-graphics-team-moves-to-nvidia/Quake: https://en.wikipedia.org/wiki/Quake_(video_game)Quake source code: https://github.com/id-Software/QuakeJohn Carmack: https://en.wikipedia.org/wiki/John_CarmackMichael Abrash: https://en.wikipedia.org/wiki/Michael_AbrashTotal Entertainment Network: https://en.wikipedia.org/wiki/Total_Entertainment_Networkboo.com: https://en.wikipedia.org/wiki/Boo.comBraid: https://en.wikipedia.org/wiki/Braid_(video_game)SIMD: https://en.wikipedia.org/wiki/SIMDPentium U-pipe and V-pipe: https://en.wikichip.org/w/index.php?title=File:24281603.pdf&page=8Data-oriented design: https://en.wikipedia.org/wiki/Data-oriented_designJonathan's rant on Rust: https://www.youtube.com/watch?v=4t1K66dMhWk Catherine West's closing keynote at RustConf 2018: https://www.youtube.com/watch?v=aKLntZcp27MJAI language: https://en.wikipedia.org/wiki/Jonathan_Blow#JAI_language"Worse is better" and the "MIT approach": https://en.wikipedia.org/wiki/Worse_is_betterSmart pointer: https://en.wikipedia.org/wiki/Smart_pointerD language: https://en.wikipedia.org/wiki/D_(programming_language)Entity-component-system: https://en.wikipedia.org/wiki/Entity_component_systemJonathan's talk "Preventing the Collapse of Civilization": https://ww...

Twitter Mentions