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03 - Omnic Lab: Basics: Offensive Heroes
Omnic Lab: A Strategic Overwatch Podcast
English - April 22, 2016 16:00 - 1 hour - 84.3 MB - ★★★★★ - 481 ratingsVideo Games Leisure Technology guide hero pod lab omnic omniclab overwatch strategic strategy Homepage Download Apple Podcasts Google Podcasts Overcast Castro Pocket Casts RSS feed
In the Lab today we are covering the basics for heroes, Offensive heroes! We’ll dive into specializations for each hero, who they synergize with, and how to build a team with these offensive heroes in different scenarios! We’re going in depth to talk about Tracer, Solider 76, Reaper, McCree, & Pharah.
News & Patch Notes: (5 min)
*Beta Test Weekend Recap:
*Closed Beta Testing ends April 25th 10:00 Pacific (1:00am April 26th Eastern)
*Developer Update Video: The Road to Launch: https://www.youtube.com/watch?v=OoYGzPtehBQ
*Reminder Dates:
May 3-4 is early access Beta Time for those who pre-purchased Overwatch before April 29th
May 5-9 is Open Beta (even for consoles)
*Confirmed: All player progress achieved for Closed and Open Beta accounts do NOT carry over when the game launches. You will all begin at level 1 with no rewards.
*Changes will not be drastic until just after launch
*Immediately looking for more competitive mode changes, features, and iterations
*Spectator Mode is something they’re looking to do also
*Free Heroes and Maps is also something to look to post-launch
*Pacing for changes in the game will be evaluated after launch to keep it fresh.
*Patch Notes:
*No more White Portraits! Everyone is Bronze for levels 1-100.
*Removed a few less popular sprays.
*Hanamura temporarily disabled for spawn issues.
*Route 66: Payload slowed by 10%
*Route 66: Adjusted health pack spots
*Volskaya Industries: Moved Spawn points further back
TOPIC: General Offense
Team building and composition in Overwatch can go quite in depth and requires a certain knowledge of the different heroes and their nuances to really grasp it.
Knowing each Hero’s strengths, weaknesses and synergies opens up a lot of creative potential when building a team.
*Competitive Example: (Control, Lijiang Tower) - Cloud9 (2 Tracer, 2 Winston, 2 Lucio) Vs Luminosity (2 McCree, Bastion, Zarya, Mercy, Lucio)
Offense:
General Purpose:
Single Target and Splash Damage Output, Mobility and Infiltration
Offense Heroes tend to trade off survivability in favor of mobility and an upfront damage edge.
*Tracer: The Harasser.
*S76: Frontline Soldier.
*Reaper: Close Range Flanker. (Shotgunner)
*McCree: The Skirmisher. (1v1 me Bro!)
*Pharah: Airborne Assault (Splash)
*Genji: Silent Assassin, Flanker and The Counterplayer.
THIS JUST IN:
http://us.battle.net/forums/en/overwatch/topic/20743464347
Link of the Week:
*The Story of Overwatch (by Gamespot)
--Very moving story of “The Fall of Titan”
https://www.youtube.com/watch?v=jq-HwvYjLLg&feature=youtu.be
--For extra Nostalgia, you can watch the announcement at Blizzcon 2014
https://www.youtube.com/watch?v=d8955xnjJ1E
You can find the Omnic Lab on:
*Twitter: https://twitter.com/OmnicLab
*Facebook:https://www.facebook.com/omniclab
*Email: [email protected]
*Patreon: https://www.patreon.com/omniclab
*iTunes: https://itunes.apple.com/us/podcast/omnic-lab-podcast/id1102068116
*Youtube:https://www.youtube.com/channel/UCZsJLxSSdwXqvh0M5BzpvbA
*Twitch: https://www.twitch.tv/omniclab
*Website: http://www.omniclab.com/
*RSS: http://feeds.feedburner.com/omniclab
*Full Extended Show Notes: https://docs.google.com/document/d/15MQpsdFsZZw64mELBAp-BEwZFx3y5nMXEzesND5GSBo/edit?usp=sharing
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