Adam, Ryan and Chad take a few moments to discuss the role of narrative and story in modern board games. Whether it's a static story or a collection of random events, storywriting has taken more of a prominent role in board game design. We discuss if we think the tales written in-between the mechanics actually add anything to a game's value, and highlight a few good and not-so-good examples in the hobby.

We close the show with a few games we've been playing lately, including Between Two Castles of Mad King Ludwig, Gloomhaven, Treasure Island, Just One, Ultimate Werewolf Legacy, Comanauts, and more!