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Radio Active #100: The Golden Age of Online RPGs
Nuketown Radio Active
English - February 06, 2023 03:24 - 21 minutes - 29.5 MBGames Leisure Homepage Download Apple Podcasts Google Podcasts Overcast Castro Pocket Casts RSS feed
On Radio Active’s 100th episode I talk about Tiny Tina’s Wonderlands, a shoot-and-loot video game based on the Borderlands franchise, go on a solitary, geeky retreat to work on RPG and podcast projects, and contemplate the golden age of online role-playing games. Nuketown News Radio Active’s 100th Episode It finally happened – Radio Active hit ... Read more
The post Radio Active #100: The Golden Age of Online RPGs appeared first on Nuketown.
On Radio Active’s 100th episode I talk about Tiny Tina’s Wonderlands, a shoot-and-loot video game based on the Borderlands franchise, go on a solitary, geeky retreat to work on RPG and podcast projects, and contemplate the golden age of online role-playing games.
Nuketown News
Radio Active’s 100th Episode
It finally happened – Radio Active hit episode 100!
The first episode launched on March 14, 2005
That was 18 years ago. Heck, I didn’t even have two kids when this launched (Star Girl was 2; NeutronLad was still a year away).
Feels good to finally hit this milestone, so many years later.
Will it get to 200? Time will tell.
Tiny Tina’s Wonderlands
A Dungeons & Dragons-inspired spinoff to the Borderlands franchise.
Same basic mechanics (guns, lots of guns) with fantasy trappings as Tiny Tina runs you through her Bunkers and Badasses campaign.
There are some new mechanics – spells instead of grenades and a variety of melee weapons.
Plus a bunch of fantasy-inspired classes – e.g. Spellshot, Spore Warden, Stabbomancer, Graveborn
If you like guns and loot, then this is for you. Take your brain off the hook and blow stuff up.
And hopefully, I’ll get to play it online – the game is cross-platform, so it’s possible to play with folks on PCs, Xboxes, and PlayStations.
A Geeky Retreat
After dropping my daughter off at college in January, I went to my in-law’s lake house and hung out for a few days by myself (well, Hank was there).
Spent three days working on geeky projects
Recording episodes of Radio Active
Prepping for a Cyberpunk RED campaign
Prepping for a new Dungeons & Dragons campaign
Watching movies
Reading comic books
Staying up as late as I want and sleeping in as long as I want
(though I didn’t go totally crazy; I generally got to bed between 11 p.m. and 1 a.m.)
Great way to reset my brain after a stressful fall.
Golden Age of Online RPGs
A Golden Age amidst the Pandemic
COVID-19 is terrible. The impact of the pandemic on the world, our country, and my community was also terrible.
There have been a few upsides … and one of them has been role-playing games.
During the pandemic, fewer kid activities meant more time to game online. And that meant reconnecting with old friends and making new ones.
After the pandemic … I’ve got a kid in college and many of my kid-related obligations are winding down. I stayed in touch with my online gaming friends, and we’re contemplating new games.
As a result, I’m playing more RPGs – and more different kinds of RPGs – than I have since the early 2000s.
Past Campaigns
Brindlewood Bay
Army Corps of Engineers: Special Operations (Fate)
Tales from the Loop
Scum and Villainy
GURPS Fast & Furious (GURPS Lite, alternate Wednesday)
Chroniclers (D&D, Sundays)
Current Campaigns
Scales of Truth (D&D, alternate Wednesday)
Star Wars: The Old Republic (a home-grown D&D 5e/Saga Edition mash-up)
Future Campaigns
Cyberpunk RED @ Lair of Secrets (Thursdays)
Elemental Apocalypse with the Blackrazor Guild (Sundays)
What works with online games
Anyone, anywhere can play.
What doesn’t work with online games
The downside to anyone, anywhere is that time zones are hard.
Yet another online meeting. Even if this one has dice.
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The post Radio Active #100: The Golden Age of Online RPGs appeared first on Nuketown.