Starship Not a Game podcast launches us into an epic five person cast as Tom, Pip and Cara joined by Rock Paper Shotgun’s Nathan Grayson and Mitu Khandaker. We set course by chatting about Mitu’s new game, Redshirt, the indie publishing and the benefits of randomness. Then suddenly we take a hard left into Blizzcon […]

Starship Not a Game podcast launches us into an epic five person cast as Tom, Pip and Cara joined by Rock Paper Shotgun’s Nathan Grayson and Mitu Khandaker. We set course by chatting about Mitu’s new game, Redshirt, the indie publishing and the benefits of randomness. Then suddenly we take a hard left into Blizzcon alley as Nathan explains the appeal of new Herobro Hearth of the Swarm. Somewhere in there we go on our biggest tangent ever as Cara reveals why she’s terrified of Drivatars, followed by a nice chat about games that changed our opinions.


Redshirt, Mitu’s game.
Cara’s Xboner article.
Square Enix’s unusual indie plan.
Always Sometimes Monsters.
The method behind the Spelunky level generator.
Sid Meier on randomness (and other things)
NOT SAFE FOR WORK
Just pictures of owls.
Speaking of games changing opinions, Brendan Caldwell spoke about how Papers Please taught him about trans issues back in episode three.
Chris Livingston’s I am a human being.
John Scalzi on privilege as a difficulty mode.
Pip on gamifying medical care.

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