Video game orchestral composer Amanda Cawley joins us to discuss creating the music and atmosphere for the video game Siegebreaker.
It's a fascinating discussion of the challenges of composing and producing numerous musical options for interactive entertainment.

Topics Include:
• Creating different palates for different settings in different points of the game
• Workflow for Video Game music - Who does the composer answer to?
• 3 levels of intensity
• Linear vs looping track
• Composing for an orchestra
• How to break into the business
• Finding inspiration when walking through the woods

Music shared in this episode:
Siegebreaker Main Theme
Siegebreaker Main Theme 2
Forest Continent - Low Intensity
Desert Continent - High Intensity
Arctic Continent - Low Intensity
Volcanic Continent - High Intensity

https://amandacawley.com/
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