The Ghouligans reach the end of the pyramid's innards, coming across more Zhentarim agents, a mysterious blue-robed wizard, and incredibly valuable treasure. Jack summons another pet. Sonia grabs an enticing bottle. Varroth critically intimidates his foes. Ilphelodel has Dharts do the heavy work.


Jack, Varroth, Ilphelodel, and Sonia find themselves in Waterdeep, the City of Splendors, caught amidst a gang war and multiple factions vying for a hidden cache of 500,000 gold pieces stashed somewhere in the city by Waterdeep’s former Open Lord. It’s a race against the clock! Can they find the gold before it falls into evil’s hands?


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Background ambiance provided by Sword Coast Soundscapes! http://swordcoastsoundscapes.bandcamp.com/


MUSIC CREDITS


Shadowsense: http://shadowsense.bandcamp.com/


Kevin MacLeod: https://incompetech.filmmusic.io/


Tabletop Audio: http://tabletopaudio.com/


(License: http://creativecommons.org/licenses/by/4.0/)

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