Now that the Xanathar's lair is a smoldering pile beneath Waterdeep, the Ghouligans take the time to track down the three keys that they need to unlock the vault of hidden gold. Sonia sends an efreeti to Barovia. Jack interrogates old Xoblob. Varroth denies a scammer his money. Ilphelodel receives a letter.


Jack, Varroth, Ilphelodel, and Sonia find themselves in Waterdeep, the City of Splendors, caught amidst a gang war and multiple factions vying for a hidden cache of 500,000 gold pieces stashed somewhere in the city by Waterdeep’s former Open Lord. It’s a race against the clock! Can they find the gold before it falls into evil’s hands?


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BACKGROUND MUSIC/AMBIANCE CREDITS


Shadowsense: http://shadowsense.bandcamp.com/


Kevin MacLeod: https://incompetech.filmmusic.io/


Tabletop Audio: http://tabletopaudio.com/


Sword Coast Soundscapes: http://swordcoastsoundscapes.bandcamp.com/


(License: http://creativecommons.org/licenses/by/4.0/)

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