Welcome to Season 3 of the MindGames podcast!

War, huh? What is it good for? Turns out it's podcasting! In this month's episode we reflect on how games have tackled the politics, drama and desperation of war. Why does war excite so many works of art, and can an interactive medium truly capture the horror and the atrocity of conflict? Join us as we delve into how we wage miniature warfare, and what that says about our real world.

Content warning: A (brief) discussion of historic genocide.

 

Today's Games (in order of appearance):

Diplomacy (Allan B. Calhamer)

Game of Thrones (Christian T. Petersen)

Western Empires (Flo de Haan, Gerart de Haan, John Rodriguez and Francis Tresham)

Call of Duty (Activision/Treyarch)

Total War (Creative Assembly)

Memories Retold (Digixart)

Through the Darkest of Times (Paintbucket Games)

This War of Mine (11 Bit Studios)

Disco Elysium (ZA/UM)

Twilight Struggle (Ananda Gupta and Jason Matthews)

Warhammer: Age of Sigmar & Warhammer 40k (Games Workshop)

God of War (Santa Monica Studio)

The Division (Ubisoft)

 

**This Month's Weird Game**

Metal Waltz: Anime Tank Girls (Shanghai JingCai Computer Software Development Co., Ltd)

 

**The MindGames Game**

Pass the warhead - Starts with a fuse of 3.

Who gets it 1st is decided at random. Correct answer does not decrease the timer and passes it to the other person. If the weapon is real and featured in a game, the correct answer will be a real weapon because that came first. Wrong answer decreases it by 1.

Real life Weapon of War or video game weapon?

The Tachanka - REAL LIFE

The Blutsauger - GAME

THE DMR - GAME

The Puckle gun - REAL LIFE

The EX grenade - GAME

Zanbatō - REAL LIFE

Who Me? - REAL LIFE

Belle-Magrave 4.46 mm rifle - GAME

M7 Lancer - GAME

The Chicken Powered Nuclear Bomb - REAL LIFE

The Staff of Jordan - GAME

 

Did you enjoy the first episode of season three? Let us know at [email protected]

Don't forget to follow us on Twitter at @mindgamespod for updates whenever new episodes go live, plus all the behind-the-scenes MindGames madness.