This month we talk about THE GRIND, the bizarrely commonplace aspect of games that is a repetitive chore. Why are games uniquely susceptible to grind? Can grind be... good? And finally, what can the existence of grind in games tell us about the world that creates them? We'll be discussing all these topics and more over the next hour, and we promise it won't be a grind.

Also, keep listening to the end to discover Milos' Ultra Grindy Mindgames Game - so grindy, in fact, that we simply refused to play. That's the only way to win, after all.

Today's games (in order of appearance):
Dungeons & Dragons (Wizards of the Coast)
Final Fantasy (Square)
Hades (Supergiant)
Destiny 1 & 2 (Bungie)
World of Warcraft (Blizzard Entertainment)
Guild Wars 2 (ArenaNet)
The Elder Scrolls Online (ZeniMax Online Studios)
Disgaea series (Nippon Ichi)
Rainbow Skies (SideQuest Studios)
Magic: The Gathering (Wizards of the Coast)
Shandalar (Microprose)
Dark Souls (FromSoftware)
Stardew Valley(Eric Barone)
Monster Hunter: World (Capcom)
Albion Online (Sandbox Interactive)
Recettear: An Item Shop's Tale (EasyGameStation)
Earthbound (Shigesato Itoi)
Football Manager 2020 (Sports Interactive)

Cursed Images but with Earthbound Music
www.youtube.com/watch?v=bD77CYdmepM

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