Inspired by a recent conference on invisible work throughout history, today we discuss the ways in which games represent work, what work means for the protagonists of some of our favourite games, and why 'the terror of the state' is so prevalent in work-focussed single player experiences.

Today's Games (in order of appearance):
The Stanley Parable (Davey Wreden)
Portal (Valve)
Portal 2 (Valve)
Fable (Lionhead Studios)
Dark Souls (FromSoftware)
Albion Online (Sandbox Interactive)
‘Everybody Matters’ https://www.youtube.com/watch?v=Sl21oPOawM8
World of Warcraft (Blizzard Entertainment)
Final Fantasy XIV (Square Enix)
Guild Wars 2 (ArenaNet)
The Witcher 3 (CD Projekt Red)
Cook Serve Delicious (Vertigo Games)
Recettear: An Item Shop’s Tale (EasyGameStation)
Rimworld (Ludeon Studios)
Oxygen Not Included (Klei Entertainment)
Papers, Please (Lucas Pope)
Game Dev Story (Kairosoft)
Beholder (Warm Lamp Games)
Cart Life (Richard Hofmeier)

Much love to Steve and Milos for powering through sickness to produce this 'cast, and to all the Venezuelan and North Korean members of the official Albion Online Mind Games Guild.

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