The party, given recent events, decides to use Zechs’ conjure animal spells to become familiar with aerial battle. Shanks spends some more time thinking about the information he received from Hoshino’s legend lore spell. Quon and the party exchange updates about what they should expect upon arriving on the Isles. However, what they see is a situation far beyond what they could have imagined. The machines are doing a tremendous amount of harm to the surrounding areas that they reside in. The group devises a plan for approaching the machine and assessing how their skills may be hindered by the magical disturbances due to the machines. Shanks reveals that he has been bestowed with another gift from his patron, Elrin. All this and more as they finally make their way to the machine on Glasmeda Isles.


There's so much happening and that's where we pick up…




Find out what happens next in this episode of the Medusa’s Cascade: Collateral Damage!


Theme Music is written and performed by The Floating Lighthouse


Mixed by Thomas Lapierre III


Check out the show at themedusascascade.com