Ryan tries out a new format for the show, and brings on indie game designer Kit La Touche to chat about various game design and game publishing topics.

Designing the GM side of games
Citizen reviewers
Walter Ong’s writing on oral cultures
The nature of fans
"A failed dream"
Games that shift over editing or editions
Having a regular playtest group
How your form of playtesting shapes your game
Fantastical elements in games, and how they make a game more marketable
Playtest budgets
Being afraid of a game
Getting to be a fan
Little projects
The desire of jamming together as a creative group

Check out Kit at: games.transneptune.net and @wlonk


1:25:04 / 41.5 MB


- Ryan

Twitter Mentions