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Master Plan #68: Kit La Touche, Design Chat
Master Plan
English - June 02, 2015 05:30 - 1 hour - 39.5 MB - ★★★★★ - 10 ratingsGames Leisure Homepage Download Apple Podcasts Google Podcasts Overcast Castro Pocket Casts RSS feed
Previous Episode: Master Plan #67: Mark Richardson on Cartography in RPGs
Next Episode: Master Plan #69: Sean Nittner on Convention Games
Ryan tries out a new format for the show, and brings on indie game designer Kit La Touche to chat about various game design and game publishing topics.
Designing the GM side of games
Citizen reviewers
Walter Ong’s writing on oral cultures
The nature of fans
"A failed dream"
Games that shift over editing or editions
Having a regular playtest group
How your form of playtesting shapes your game
Fantastical elements in games, and how they make a game more marketable
Playtest budgets
Being afraid of a game
Getting to be a fan
Little projects
The desire of jamming together as a creative group
Check out Kit at: games.transneptune.net and @wlonk
1:25:04 / 41.5 MB
- Ryan