Master Plan #60/Live #1: Daniel Solis on Card Game Design and Rapid Prototyping
Master Plan
English - September 10, 2013 07:13 - 1 hour - 40.5 MB - ★★★★★ - 10 ratingsGames Leisure Homepage Download Apple Podcasts Google Podcasts Overcast Castro Pocket Casts RSS feed
On this first live episode of Master Plan, I talk with Daniel Solis about a host of subjects: card game design, rapid prototyping, remote playtesting, design philosophy, DriveThruCards, and so on. Naturally, we talk about Belle of the Ball (currently on Kickstarter) and Koi Pond (on DriveThruCards).
You can watch the video on YouTube (via this link or the embed below), or download the audio-only version from this feed & post.
Show notes
Daniel's Blog and Twitter feed.
Daniel's Games
Belle of the Ball
Koi Pond
Happy Birthday, Robot!
Do: Pilgrims of the Flying Temple (full disclaimer: I was one of the editors on Do)
And many others, finished and not, on his site
Daniel's online video course at skillshare.com on card design in InDesign.
Apps Mentioned for Remote Testing
CardWarden (for iPad)
Roll20 (browser-based)
Other Games Mentioned
Guillotine by Paul Peterson
Deadwood Studios by James Ernest/Cheapass Games
Audio thanks to listentoyoutube.com, which Daniel turned me on to. If you use it, be warned: there are like a million ads on the site, though none in the audio once you get to downloading it.
1:27:07 / 42.4M
- Ryan