![Master Plan artwork](https://is2-ssl.mzstatic.com/image/thumb/Podcasts4/v4/5a/91/77/5a917784-c6bf-8fa4-728d-e0ba15d895a8/mza_4265963089831978468.png/100x100bb.jpg)
Master Plan #45: Designing Epic-Scale Games with Josh Roby, Part 1
Master Plan
English - March 13, 2009 22:30 - 23 minutes - 16.4 MB - ★★★★★ - 10 ratingsGames Leisure Homepage Download Apple Podcasts Google Podcasts Overcast Castro Pocket Casts RSS feed
This week, Ryan talks with Josh Roby about designing games that support & address epic-scale play -- that is, games that have a grand, dramatic scope as a main part of their premise. The interview ran long, as they covered three points they felt were core by contrasting Josh's new game in playtest, Agora: how shall we live?, with Ryan’s current project, Mythender. In this half, they talk about the scope & pacing of the game, and how their two very different games support their own sense of "epic" with those tools. Afterward, Ryan talks about Daniel Solis's cover creation videos and War Pig Radio.
Josh Roby:
Kallisti Press
Agora: how shall we live?
Thread on Story-Games about Agora
Sons of Liberty
Full Light, Full Steam
Josh's previous Master Plan appearance, #17 on Playtesting
Other mentions:
Mythender
Daniel Solis on A Cover is a Promise (Part 1, 1A, 2)
Do: Pilgrims of the Flying Temple
Liz Hooper
War Pig Radio
Atomic Array
RPG Countdown
This episode is sponsored by RPGNow.com.
Running time: 23:44 / File size: 16.4M