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#111: 3 Ways Wordle Taught Us That Play Could Go Viral
Making It in The Toy Industry with The Toy Coach
English - February 02, 2022 11:00 - 24 minutes - 16.6 MB - ★★★★★ - 32 ratingsDesign Arts Business Entrepreneurship toy industry how to design a toy how to make a toy toy design fit toy design make my own dolls entrepreneur small business Homepage Download Apple Podcasts Google Podcasts Overcast Castro Pocket Casts RSS feed
Whether or not you’re completely addicted to Wordle, the simple online word game that recently got bought by the NYTimes for 7 figures, you’ve probably heard of it. Even if you haven’t heard of it, you’ve probably seen people posting cryptic social media statuses about it with green, grey, and yellow squares. It’s the latest viral fad that everyone is talking about.
But, this isn’t the first time a toy or game has had it’s moment in the sun or 15 minutes of fame.
In today’s episode, I examine 3 toys and games that went “viral” Wordle, Pokemon Go, and Silly Bandz. In just 2 months, Wordle had 300,000 players. Pokemon Go saw even more exponential growth with over 100 million users the month after it launched. Shortly after they launched, Silly Bandz were so popular that they got banned from many schools because kids played with them too much. Besides getting a little jolt of nostalgia for the fads of the past, in this episode you’ll learn about 3 of the toyetic principles that helped these products succeed with such a big burst of energy. Even though these products are very different on the surface, they actually have a lot in common.
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For the links and resources mentioned in this episode, head over to the episode page at www.thetoycoach.com/111
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