8: Anthony Giovannetti on Mastery and Learning through Games
Maintainers Anonymous
English - June 21, 2019 19:00 - 56 minutes - 39.2 MB - ★★★★ - 5 ratingsTechnology Government open source maintainer governance sustainability Homepage Download Apple Podcasts Google Podcasts Overcast Castro Pocket Casts RSS feed
Previous Episode: 7: Philip Gee On Growing Old with the Web
Next Episode: 9: Wendy Hagenmaier on Preserving the (Digital) Past
Why play or even make games? Anthony Giovannetti (MegaCrit) joins Henry to chat building video game Slay the Spire with the community. They discuss games an a interactive medium, immersion, player incentives/tradeoffs, emergent gameplay through roguelikes (procedural generation, permadeath), player mastery/difficulty, Steam early access, user feedback, importance of testing, data-informed balancing, and player accessibility driving features via streaming, translations, and UX.
Anthony (MegaCrit): https://twitter.com/megacrit
Henry: https://twitter.com/left_pad