If you want to experience the nostalgia of visiting Tokyo, there are few other games that capture the feel of that city like GHOSTWIRE TOKYO, but it's a city devoid of life emptied of the thrum of humanity.


This action adventure game set in a world of spirits and magic, is an ambitious departure for Tango Gameworks (THE EVIL WITHIN) but while you can explore much of spooky Shibuya there isn't much motivation to do so, as you find yourself repeating similar tasks over and over.


Edmond Tran, Managing Editor of Gameshub joins Mainstream to share thoughts on a game that does a lot of things right, but feels conflicted in it's design. You can read Ed's review of GHOSTWIRE TOKYO here


A copy of GHOSTWIRE TOKYO was provided to SIFTER for the purpose of this review.


SIFTER is produced by Nicholas Kennedy, Kyle Pauletto, Fiona Bartholomaeus, Daniel Ang & Adam Christou. Mitch Loh is Senior Producer and Gianni Di Giovanni is our Executive Producer.


Thanks to Omny Studio for their support of SIFTER.

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