![Ludology artwork](https://is3-ssl.mzstatic.com/image/thumb/Podcasts/v4/f6/62/29/f66229c8-1124-edaa-cbcd-eef9228419d3/mza_6083176490973614378.jpg/100x100bb.jpg)
Thinking Beyond Mechanisms Ep 9
Ludology
English - March 24, 2024 16:28 - 6 minutes - 8.99 MB - ★★★★★ - 337 ratingsGames Leisure Video Games boardgames games Homepage Download Apple Podcasts Google Podcasts Overcast Castro Pocket Casts RSS feed
Previous Episode: Ludology 319 How to Earn Your Badge
Next Episode: Ludology 320 Imitation is NOT the Best Form of Flattery
In the last episode, Sarah Shipp discussed the concept of gates that actively and intentionally restrict player agency as a useful tool for game design. In this episode, she takes a more in depth look at gates that specifically force players to confront loss.
Spoiler Alert: if you intend to play the videogames Portal or Death Stranding, you may wish to avoid this episode.
The Death Stranding video that Sarah refers to can be seen here:
https://www.youtube.com/watch?v=fCCfeAvlNeQ