Lostcast artwork

Lostcast

250 episodes - English - Latest episode: almost 2 years ago - ★★★★★ - 28 ratings

Lostcast is a weekly podcast about making better video games with small teams.

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Episodes

Lostcast 250: Make the Game

May 09, 2022 00:00 - 58 minutes - 3.44 KB

Geoff and Matt talk about entity component systems (yes, again!) and Matt's new podcast Make the Game.

Lostcast 249: Matt's new book How to Make a Video Game All By Yourself

March 08, 2022 00:00 - 1 hour - 4.08 KB

Matt talks about his new company Valadria and his new book maybe a bit much and Geoff talks about Plato and his many roguelike jams.

Lostcast 248: Double Your Badness

November 28, 2018 00:00 - 1 hour - 5.83 KB

Our first podcast in a year! Chasm and other side-scrolling platformers, Geoff's dungeon prototype, and Matt's blog.

Lostcast 247: Ship It!

November 29, 2017 00:10 - 2 hours - 10 KB

It's Lastcast time, which means retrospectives on Lostcast, LDG, thank yous, goodbyes, and how to keep in touch.

Lostcast 246: Penultimania

November 21, 2017 15:00 - 1 hour - 4.49 KB

In the penultimate Lostcast we discuss 2D physics and Matt has one last art tip.

Lostcast 245: The Beginning of the End

November 14, 2017 12:00 - 1 hour - 5 KB

Geoff's side project Shine and yes, the beginning of the end.

Lostcast 244: Spelunculation

October 31, 2017 14:08 - 1 hour - 4.18 KB

Spelunky 2 speculation, Destiny 2, and Metroid 2: Samus Returns

Lostcast 243: Podcast of the West

October 24, 2017 15:00 - 56 minutes - 3.3 KB

Backburner topics including art, side projects, and design patterns.

Lostcast 242: Humble Speculation

October 17, 2017 17:00 - 57 minutes - 3.37 KB

Wild speculation about IGN buying Humble.

Lostcast 241: Your Mind is the Ultimate Scare-Factory

October 10, 2017 13:00 - 1 hour - 3.67 KB

Toxicity? In MY games?!

Lostcast 240: Cupdead

October 03, 2017 13:10 - 1 hour - 3.7 KB

Some quick programming tips and then all about Cuphead!

Lostcast 239: Procedural Mania

September 26, 2017 09:30 - 1 hour - 3.7 KB

Sonic Mania and a talk procedurally generated content.

Lostcast 238: Children Probably Not Included

September 12, 2017 12:00 - 51 minutes - 3.03 KB

Let's Plays VS video commentary laws, and ridiculous legislation.

Lostcast 237: Even Baggy Pants are Scary in the Dark

September 05, 2017 14:00 - 1 hour - 3.54 KB

Should you learn only from the very successful few, or will anyone do? Also game designers reveal their hidden secrets to make their games more enjoyable.

Lostcast 236: Xenoprobia

August 29, 2017 12:00 - 1 hour - 4.13 KB

An analysis of the Alien movie franchise and how it pertains to creative sequels (and games).

Lostcast 235: This Episode is Just Called Dead Cells

August 22, 2017 12:00 - 1 hour - 4.21 KB

Let's talk about Dead Cells for oops over an hour.

Lostcast 234: Designy Designerson

August 15, 2017 12:00 - 1 hour - 3.78 KB

Abstract design, listeners questions, game design critiques, stuff like that.

Lostcast 233: Abstract Kingdoms

August 08, 2017 12:00 - 1 hour - 3.9 KB

Kingdoms and Castles and Abstract: the Art of Design.

Lostcast 232: Turdoise

August 01, 2017 12:00 - 1 hour - 4 KB

Game Masters: The Exhibition and -- gasp -- code intent! Let's chat it up.

Lostcast 231: The Podcast Trap

July 25, 2017 12:00 - 1 hour - 4.64 KB

The Dragon's Trap: Wonder Boy is an amazing modern remake of the 1989 cult classic. Let's pick it apart!

Lostcast 230: Podcastulous

July 18, 2017 12:00 - 1 hour - 4.19 KB

Populous postmortem, OlliOlli2, the problem with sequels, the uncanny valley, and more tangents than you can count.

Lostcast 229: Nephthys for Games

July 11, 2017 13:00 - 1 hour - 4.82 KB

Jump (the self-described Netflix for Games), a question about theming, and another about market analysis. Also of course, tangents.

Lostcast 228: DOOMEEED

June 27, 2017 12:00 - 1 hour - 4.7 KB

E3, DOOM, LDG game club, indie games, tangents, horse blair, stuff like that.

Lostcast 227: Raise a Glasser

June 13, 2017 12:00 - 1 hour - 5.41 KB

Our interview with senior business development manager AJ Glasser.

Lostcast 226: Steamy Themey

June 06, 2017 14:00 - 1 hour - 4.13 KB

Steam Direct and its $100 price tag, theming VS player expectation, and Babel VS TypeScript etc.

Lostcast 225: WWWWWWW

May 30, 2017 15:00 - 1 hour - 3.67 KB

Lost Decade Game Club (DOOM!), online multiplayer games, optimistic move execution, and hidden state.

Lostcast 224: Focus Gump

May 23, 2017 16:00 - 1 hour - 4.32 KB

Focusing, Guild of Dungeoneering, and too much food talk. Thanks to Zenva for sponsoring this episode.

Lostcast 223: An iPad and a Closet

May 16, 2017 00:00 - 1 hour - 4.41 KB

An interview with Adventure Lamp developer Ryan Davis.

Lostcast 222: Steamworld Philosophy

May 09, 2017 13:00 - 1 hour - 4.11 KB

Steam Philosophy, Steamworld Heist, and obviously lots of tangents.

Lostcast 221: The Podcast of Geoff's Infinite Wisdom

May 02, 2017 18:00 - 1 hour - 5.13 KB

Should you update your dependencies or not? Also, a design analyis of Heroes of the Storm 2.0.

Lostcast 220: Organize Nation

April 25, 2017 16:00 - 1 hour - 3.97 KB

Flinthook, tangents, and organizing game dev projects.

Lostcast 219: Game.Hit()

April 18, 2017 16:00 - 1 hour - 3.71 KB

Making a hit game ... what do we think about this approach?

Lostcast 218: Lava Disaster Zero

April 11, 2017 15:00 - 1 hour - 4.19 KB

Lava Blade's 4th birthday, Blaster Master Zero, and killing an open source project.

Lostcast 217: Podcast Vision 8

April 04, 2017 00:00 - 2 hours - 7.7 KB

A chat with Jesse Freeman and his new game dev platform Pixel Vision 8, a new fantasy console.

Lostcast 216: Breath of the Oceanhorn

March 28, 2017 18:00 - 1 hour - 5.47 KB

Complainy design analyses of Breath of the Wild and Oceanhorn ... but really they're both pretty good!

Lostcast 215: Early Burnout

March 21, 2017 13:00 - 1 hour - 3.54 KB

Early Access time restrictions, burn out, and how to pace yourself after a release.

Lostcast 214: 7/10

March 07, 2017 15:00 - 1 hour - 3.64 KB

Are Steam reviews fair? Accurate? Also GDC and podcast shout-outs.

Lostcast 213: Underpromise and HTML5

February 28, 2017 13:00 - 1 hour - 3.86 KB

Matt @ GDC, Patreon, interviews, Making an Indie Game About Indie Game Making, overdelivering, and the state of HTML5.

Lostcast 212: Spaceboy Zack

February 21, 2017 00:00 - 1 hour - 3.55 KB

An interview with indie game developer (and publisher!) Zack Bell of Spaceboy Games.

Lostcast 211: Podcast Direct

February 14, 2017 12:00 - 1 hour - 3.79 KB

Steam Direct! Also game length? What's good value for the money?

Lostcast 210: Junuary

February 07, 2017 21:30 - 1 hour - 3.83 KB

Jams, tweening, Owlboy, HotS.

Lostcast 209: Jamunity Discounts

January 31, 2017 18:00 - 1 hour - 3.61 KB

Jamuary jams including raycasting and Unity tongue simulators. Also discounts?

Lostcast 208: Matt Tested It

January 24, 2017 14:30 - 1 hour - 3.62 KB

Jamuary, raycasting, playtesting, and more!

Lostcast 207: Rayjamming

January 17, 2017 21:00 - 1 hour - 3.69 KB

Jamuary, raycasting, realtime combat, and item design.

Lostcast 206: Proc Gen 13

January 10, 2017 18:00 - 1 hour - 3.66 KB

Procedural generation: does it save dev time? Also a new Patreon-exclusive podcast and a trip to Mexico.

Lostcast 205: Year.remove()

December 27, 2016 16:00 - 53 minutes - 3.15 KB

Lots of cool stuff listeners are working on, Geoff's roguelike hack, and the viability of small Steam games.

Lostcast 204: Dork Fortress

December 20, 2016 12:00 - 1 hour - 3.91 KB

Procgen: does it take away from exploration? Also Steam store changes and of course randomness.

Lostcast 203: All Over the Mapcast

December 13, 2016 00:00 - 59 minutes - 3.5 KB

Indie Game Sim is out, but we just wanna talk game design. Gather 'round!

Lostcast 202: How to Survive a Podcast Without a Hit

December 06, 2016 20:00 - 59 minutes - 3.48 KB

Indie Game Sim launches Thursday, but let's discuss How to Survive in Gamedev for Eleven Years Without a Hit. Probably our worst episode of the year!

Lostcast 201: Podcast Treasure

November 29, 2016 15:00 - 1 hour - 3.78 KB

Game Dev Treasure (go there now!), innovation VS market fit, and readability VS performance.