Lostcast
250 episodes - English - Latest episode: almost 2 years ago - ★★★★★ - 28 ratingsLostcast is a weekly podcast about making better video games with small teams.
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Episodes
Lostcast 250: Make the Game
May 09, 2022 00:00 - 58 minutes - 3.44 KBGeoff and Matt talk about entity component systems (yes, again!) and Matt's new podcast Make the Game.
Lostcast 249: Matt's new book How to Make a Video Game All By Yourself
March 08, 2022 00:00 - 1 hour - 4.08 KBMatt talks about his new company Valadria and his new book maybe a bit much and Geoff talks about Plato and his many roguelike jams.
Lostcast 248: Double Your Badness
November 28, 2018 00:00 - 1 hour - 5.83 KBOur first podcast in a year! Chasm and other side-scrolling platformers, Geoff's dungeon prototype, and Matt's blog.
Lostcast 247: Ship It!
November 29, 2017 00:10 - 2 hours - 10 KBIt's Lastcast time, which means retrospectives on Lostcast, LDG, thank yous, goodbyes, and how to keep in touch.
Lostcast 246: Penultimania
November 21, 2017 15:00 - 1 hour - 4.49 KBIn the penultimate Lostcast we discuss 2D physics and Matt has one last art tip.
Lostcast 245: The Beginning of the End
November 14, 2017 12:00 - 1 hour - 5 KBGeoff's side project Shine and yes, the beginning of the end.
Lostcast 244: Spelunculation
October 31, 2017 14:08 - 1 hour - 4.18 KBSpelunky 2 speculation, Destiny 2, and Metroid 2: Samus Returns
Lostcast 243: Podcast of the West
October 24, 2017 15:00 - 56 minutes - 3.3 KBBackburner topics including art, side projects, and design patterns.
Lostcast 242: Humble Speculation
October 17, 2017 17:00 - 57 minutes - 3.37 KBWild speculation about IGN buying Humble.
Lostcast 241: Your Mind is the Ultimate Scare-Factory
October 10, 2017 13:00 - 1 hour - 3.67 KBToxicity? In MY games?!
Lostcast 240: Cupdead
October 03, 2017 13:10 - 1 hour - 3.7 KBSome quick programming tips and then all about Cuphead!
Lostcast 239: Procedural Mania
September 26, 2017 09:30 - 1 hour - 3.7 KBSonic Mania and a talk procedurally generated content.
Lostcast 238: Children Probably Not Included
September 12, 2017 12:00 - 51 minutes - 3.03 KBLet's Plays VS video commentary laws, and ridiculous legislation.
Lostcast 237: Even Baggy Pants are Scary in the Dark
September 05, 2017 14:00 - 1 hour - 3.54 KBShould you learn only from the very successful few, or will anyone do? Also game designers reveal their hidden secrets to make their games more enjoyable.
Lostcast 236: Xenoprobia
August 29, 2017 12:00 - 1 hour - 4.13 KBAn analysis of the Alien movie franchise and how it pertains to creative sequels (and games).
Lostcast 235: This Episode is Just Called Dead Cells
August 22, 2017 12:00 - 1 hour - 4.21 KBLet's talk about Dead Cells for oops over an hour.
Lostcast 234: Designy Designerson
August 15, 2017 12:00 - 1 hour - 3.78 KBAbstract design, listeners questions, game design critiques, stuff like that.
Lostcast 233: Abstract Kingdoms
August 08, 2017 12:00 - 1 hour - 3.9 KBKingdoms and Castles and Abstract: the Art of Design.
Lostcast 232: Turdoise
August 01, 2017 12:00 - 1 hour - 4 KBGame Masters: The Exhibition and -- gasp -- code intent! Let's chat it up.
Lostcast 231: The Podcast Trap
July 25, 2017 12:00 - 1 hour - 4.64 KBThe Dragon's Trap: Wonder Boy is an amazing modern remake of the 1989 cult classic. Let's pick it apart!
Lostcast 230: Podcastulous
July 18, 2017 12:00 - 1 hour - 4.19 KBPopulous postmortem, OlliOlli2, the problem with sequels, the uncanny valley, and more tangents than you can count.
Lostcast 229: Nephthys for Games
July 11, 2017 13:00 - 1 hour - 4.82 KBJump (the self-described Netflix for Games), a question about theming, and another about market analysis. Also of course, tangents.
Lostcast 228: DOOMEEED
June 27, 2017 12:00 - 1 hour - 4.7 KBE3, DOOM, LDG game club, indie games, tangents, horse blair, stuff like that.
Lostcast 227: Raise a Glasser
June 13, 2017 12:00 - 1 hour - 5.41 KBOur interview with senior business development manager AJ Glasser.
Lostcast 226: Steamy Themey
June 06, 2017 14:00 - 1 hour - 4.13 KBSteam Direct and its $100 price tag, theming VS player expectation, and Babel VS TypeScript etc.
Lostcast 225: WWWWWWW
May 30, 2017 15:00 - 1 hour - 3.67 KBLost Decade Game Club (DOOM!), online multiplayer games, optimistic move execution, and hidden state.
Lostcast 224: Focus Gump
May 23, 2017 16:00 - 1 hour - 4.32 KBFocusing, Guild of Dungeoneering, and too much food talk. Thanks to Zenva for sponsoring this episode.
Lostcast 223: An iPad and a Closet
May 16, 2017 00:00 - 1 hour - 4.41 KBAn interview with Adventure Lamp developer Ryan Davis.
Lostcast 222: Steamworld Philosophy
May 09, 2017 13:00 - 1 hour - 4.11 KBSteam Philosophy, Steamworld Heist, and obviously lots of tangents.
Lostcast 221: The Podcast of Geoff's Infinite Wisdom
May 02, 2017 18:00 - 1 hour - 5.13 KBShould you update your dependencies or not? Also, a design analyis of Heroes of the Storm 2.0.
Lostcast 220: Organize Nation
April 25, 2017 16:00 - 1 hour - 3.97 KBFlinthook, tangents, and organizing game dev projects.
Lostcast 219: Game.Hit()
April 18, 2017 16:00 - 1 hour - 3.71 KBMaking a hit game ... what do we think about this approach?
Lostcast 218: Lava Disaster Zero
April 11, 2017 15:00 - 1 hour - 4.19 KBLava Blade's 4th birthday, Blaster Master Zero, and killing an open source project.
Lostcast 217: Podcast Vision 8
April 04, 2017 00:00 - 2 hours - 7.7 KBA chat with Jesse Freeman and his new game dev platform Pixel Vision 8, a new fantasy console.
Lostcast 216: Breath of the Oceanhorn
March 28, 2017 18:00 - 1 hour - 5.47 KBComplainy design analyses of Breath of the Wild and Oceanhorn ... but really they're both pretty good!
Lostcast 215: Early Burnout
March 21, 2017 13:00 - 1 hour - 3.54 KBEarly Access time restrictions, burn out, and how to pace yourself after a release.
Lostcast 214: 7/10
March 07, 2017 15:00 - 1 hour - 3.64 KBAre Steam reviews fair? Accurate? Also GDC and podcast shout-outs.
Lostcast 213: Underpromise and HTML5
February 28, 2017 13:00 - 1 hour - 3.86 KBMatt @ GDC, Patreon, interviews, Making an Indie Game About Indie Game Making, overdelivering, and the state of HTML5.
Lostcast 212: Spaceboy Zack
February 21, 2017 00:00 - 1 hour - 3.55 KBAn interview with indie game developer (and publisher!) Zack Bell of Spaceboy Games.
Lostcast 211: Podcast Direct
February 14, 2017 12:00 - 1 hour - 3.79 KBSteam Direct! Also game length? What's good value for the money?
Lostcast 209: Jamunity Discounts
January 31, 2017 18:00 - 1 hour - 3.61 KBJamuary jams including raycasting and Unity tongue simulators. Also discounts?
Lostcast 208: Matt Tested It
January 24, 2017 14:30 - 1 hour - 3.62 KBJamuary, raycasting, playtesting, and more!
Lostcast 207: Rayjamming
January 17, 2017 21:00 - 1 hour - 3.69 KBJamuary, raycasting, realtime combat, and item design.
Lostcast 206: Proc Gen 13
January 10, 2017 18:00 - 1 hour - 3.66 KBProcedural generation: does it save dev time? Also a new Patreon-exclusive podcast and a trip to Mexico.
Lostcast 205: Year.remove()
December 27, 2016 16:00 - 53 minutes - 3.15 KBLots of cool stuff listeners are working on, Geoff's roguelike hack, and the viability of small Steam games.
Lostcast 204: Dork Fortress
December 20, 2016 12:00 - 1 hour - 3.91 KBProcgen: does it take away from exploration? Also Steam store changes and of course randomness.
Lostcast 203: All Over the Mapcast
December 13, 2016 00:00 - 59 minutes - 3.5 KBIndie Game Sim is out, but we just wanna talk game design. Gather 'round!
Lostcast 202: How to Survive a Podcast Without a Hit
December 06, 2016 20:00 - 59 minutes - 3.48 KBIndie Game Sim launches Thursday, but let's discuss How to Survive in Gamedev for Eleven Years Without a Hit. Probably our worst episode of the year!
Lostcast 201: Podcast Treasure
November 29, 2016 15:00 - 1 hour - 3.78 KBGame Dev Treasure (go there now!), innovation VS market fit, and readability VS performance.