This week on Loosely Defined we cover the box office GIANT that is the beautiful, bountiful, blue hedgehog. But since neither of us saw it we're going to talk about video games movies we would like to see. We also discuss more generally what it takes for a video game adaptation to work and why so many have failed.


Scroll to the end of the description for time codes to jump around the episode!


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Time codes:


00:00 - Intro and God of War shouldn't be a movie


01:38 - What makes a good video game movie?


06:44 - Sonic or Birds of Prey?


10:31 - Why make a video game movie?


13:25 - Live action or animated?


17:51 - Not all games are worth adapting


23:30 - What parts of a game should be adapted?


35:14 - Creating tangential stories rather than adaptations


37:05 - Who should play Sully in Uncharted?


38:30 - Can you skip Uncharted 1?


41:08 - What should be the focus of the Uncharted movie?


44:08 - Why the Assassin's Creed movie was so bad


45:55 - How to make an F-Zero movie


53:09 - The upcoming Mortal Kombat movie


57:23 - Let Guillermo del Toro and Hideo Kojima make a movie


1:01:23 - Games need to prove their worth first


1:03:11 - What games should/shouldn't be adapted?


1:09:46 - A Zelda movie wouldn't work


1:18:46 - How a Zelda movie could work


1:20:56 - Director's need freedom


1:24:23 - Resident Evil is the most successful video game adaptation


1:26:59 - Honorable mentions


1:33:40 - Outro and plugs


Intro and outro music is Blue Nude by Verified Picasso, sourced from the YouTube Audio Library


Welcome to the Loosely Defined podcast. Join us as we discuss movies, video games, TV, comics and more as we shoot the shit and just have fun. Press play, sit back, relax and enjoy as we define the irrelevant and loosely cover anything and everything that matters to us (and hopefully some of you)!

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