"How long is the average lifespan of an EA-owned studio?"
"Is it fair to blame a publishing giant for making PR-unfriendly moves just so it can keep profits strong?"
"What does a 25% cut in staff mean for a studio that already struggles to deliver technically-solid games?"

If you've ever wondered about the answers to these questions, keep wondering. We can't help. But we talked about them for 41 minutes, anyway.

Music: Otis Mcdonald by Joe Bagale (www.youtube.com/watch?v=qBvMfVemGjY)