Football video games are popular wherever people have access to the internet. The games are part of the much larger e-sports universe of competitive video gaming. In this episode of the Trade Goals podcast, Michael Roberts and Antonia Carzaniga explore how playing the beautiful game in a virtual format brings together the different strands of trade law dealing with merchandise goods, services, and intellectual property.

 

We talked to:

Chester King, Founder and CEO, British Esports Association, Vice President of the Board of the Global Esports Federation

Brendan Vickers, Adviser and Head, International Trade Policy, Commonwealth Secretariat, London

JJ Shaw, Senior Associate at the international law firm Lewis Silkin, London.

 

Special thanks to Melissa, Tamara, Tobias and Tosson and all the others who shared their video game experience with us during the "Futur en Tous Genres" day 2022, when children of staff members visited the WTO to get a better idea of the organization as a workplace.

 

The FIFAe Nations Cup 2022™

Brazil crowned world’s best FIFA esports nation

Global Entertainment & Media Outlook 2022-2026

Report by consultants Price Waterhouse Coopers  

50 years of gaming history visualized

50 Years of Gaming History, by Revenue Stream (visualcapitalist.com)  

A short history of gaming (1970-2020)

50 Years Of Gaming History, By Revenue Stream (1970-2020) - Phil Davis (thestreet.com)

Lear more about the ITA agreement:

WTO | Information Technology Agreement

Artificial Intelligence and Intellectual Property Policy

WIPO conversation on intellectual property (IP) and artificial intelligence (AI)