Previous Episode: 083: Broken Age
Next Episode: 085: A Short Hike

We experience John Hughes' version of Goosebumps in Oxenfree.

Developer: Night School Studios | Publisher: Night School Studios | Initial Release: January 15, 2016

Jacob, Mike, Moe and special guest Kam Konek from the New Entertainment System Podcast try and remember what it's like to be a rebellious teen, explore a cool/freaky deserted island and talk a lot about fate.
Technical note: Mike knocked the cable out of his microphone partway through recording, so we are using a back-up for his track. The audio quality is a little bit lower than usual.

Players: Jacob McCourt (@JacobMcCourt), Mike Ruffolo (@ruffolom) & Moe Murtadi (@mmurtadi)

Special Guest: Kam Konek (@TheKamdyman)

Web: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub
The NES Pod: Website | Apple Podcasts | Spotify

SHOW NOTES:

2:00 Kam tells us about the New Entertainment System Podcast
3:15 Fast Pitch: Oxenfree Edition
4:55 What did you know about Oxenfree before we started recording?
6:55 What platforms did we play Oxenfree on?
7:35 What is the gameplay of Oxenfree?
9:40 Mike compares the game to Night in the Woods, Jacob compares the game to coming-of-age movies like Perks of Being a Wallflower and the Spectacular Now and Moe talks about Unity
11:55 The game's characters
16:05 An explanation of the game's multiple endings and "Clarissa [expletive] sucks"
18:10 The start of Oxenfree and Mike explains the dialogue/speech bubble system
22:25 The game's big spooky twist [major spoilers start here]
25:45 Comparing Oxenfree to a VHS player
28:15 The game's music and scenery were tranquil, but the lack of fast travel made Moe rage
30:45 The map is frustratingly hard to use
32:05 Bugs
34:45 What the heck is actually going on?
37:30 "What did you all think of the dialogue and writing?"
42:55 The game starts funnelling you towards the end of the game
50:00 We compares Oxenfree to Stranger Things and Interstellar
54:05 The final choice and time loops?
1:04:15 "Is leave possible", New Game+ and the Oxenfree ARG (the ARG documentary that Jacob mentioned)
1:08:00 Other players entering your experience?
1:10:10 Mike brings up Nietzsche and Amor Fati... Moe brings up Frozen
1:17:00 We cap off the episode with some sound talk and our final thoughts
1:24:30 A solo version of the Left Behind Game Show and a blooper

Thank you to @jacobdekk, @storyeverpod and @LudonarrativeFM for the questions!

NEXT SHOWS:

A Short Hike w/ Jacob, Moe, Mike: April 15th
The Last of Us w/ Jacob, Moe, Mike and Matt Storm (aka Stormageddon): April 29th

DISCORD: The Left Behind Game Club is a monthly game club podcast with a focus on positivity & community. To talk to members of the community, join our Discord server!

TIP JAR: If you’re feeling generous and love the show, we have a PayPal tip jar! Any funds raised will go towards hosting our site and paying for games and equipment as we look to bring you higher quality content every month.

We experience John Hughes’ version of Goosebumps in Oxenfree.




Developer: Night School Studios | Publisher: Night School Studios | Initial Release: January 15, 2016




Jacob, Mike, Moe and special guest Kam Konek from the New Entertainment System Podcast try and remember what it’s like to be a rebellious teen, explore a cool/freaky deserted island and talk a lot about fate.


Technical note: Mike knocked the cable out of his microphone partway through recording, so we are using a back-up for his track. The audio quality is a little bit lower than usual.




Players: Jacob McCourt (@JacobMcCourt), Mike Ruffolo (@ruffolom) & Moe Murtadi (@mmurtadi)




Special Guest: Kam Konek (@TheKamdyman)




Web: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub


The NES Pod: Website | Apple Podcasts | Spotify




SHOW NOTES:



2:00 Kam tells us about the New Entertainment System Podcast
3:15 Fast Pitch: Oxenfree Edition
4:55 What did you know about Oxenfree before we started recording?
6:55 What platforms did we play Oxenfree on?
7:35 What is the gameplay of Oxenfree?
9:40 Mike compares the game to Night in the Woods, Jacob compares the game to coming-of-age movies like Perks of Being a Wallflower and the Spectacular Now and Moe talks about Unity
11:55 The game’s characters
16:05 An explanation of the game’s multiple endings and “Clarissa [expletive] sucks”
18:10 The start of Oxenfree and Mike explains the dialogue/speech bubble system
22:25 The game’s big spooky twist [major spoilers start here]
25:45 Comparing Oxenfree to a VHS player
28:15 The game’s music and scenery were tranquil, but the lack of fast travel made Moe rage
30:45 The map is frustratingly hard to use
32:05 Bugs
34:45 What the heck is actually going on?
37:30 “What did you all think of the dialogue and writing?”
42:55 The game starts funnelling you towards the end of the game
50:00 We compares Oxenfree to Stranger Things and Interstellar
54:05 The final choice and time loops?
1:04:15 “Is leave possible”, New Game+ and the Oxenfree ARG (the ARG documentary that Jacob mentioned)
1:08:00 Other players entering your experience?
1:10:10 Mike brings up Nietzsche and Amor Fati… Moe brings up Frozen
1:17:00 We cap off the episode with some sound talk and our final thoughts
1:24:30 A solo version of the Left Behind Game Show and a blooper



Thank you to @jacobdekk, @storyeverpod and @LudonarrativeFM for the questions!




NEXT SHOWS:



A Short Hike w/ Jacob, Moe, Mike: April 15th
The Last of Us w/ Jacob, Moe, Mike and Matt Storm (aka Stormageddon): April 29th



DISCORD: The Left Behind Game Club is a monthly game club podcast with a focus on positivity & community. To talk to members of the community, join our Discord server!




TIP JAR: If you’re feeling generous and love the show, we have a PayPal tip jar! Any funds raised will go towards hosting our site and paying for games and equipment as we look to bring you higher quality content every month.

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