Originally Broadcast January 29, 2015



We've talked about interactive storytelling in the form of games, and we've spent plenty of episodes exploring the storytelling affordances of comics. But this time we're joined by Kasey Van Hise for an exploration of another kind of interactive fiction--the Visual Novel.


How does your writing and design approach change when you're creating something that's meant to be interactive? How does character development work when you have to consider every possible path of development? How does your thinking about plot change when considering reader decision points?


Kasey Van Hise, writer of the Hustle Cat visual novel, helps us navigate these concerns and offer tips on writing a visual novel of your own.


Thanks to our top 5 Patreon Supporters

Gail Buschman
Metal Witch Sketchbook Project
Spencer Hallam
Kelly Ishikawa
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Links mentioned:

Hustle Cat
Hatoful Boyfriend
Virtue's Last Reward
999
Twine
An interactive story example in Twine
Ren'Py
KiriKiri
NScripter
Scrivener
LIA Cast 20 - Working in CSS
Scott McCloud's Zot! online
Ashley Knapp
Owen Jollands
Winters in Lavelle
Paracite Knights
Hatsune Miku

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