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FUTUREPERFECT TALKS #5 - GAMES, ENGINES, DESIGN TOOLS WITH JOHN MANOOCHEHRI, OSKAR STÅLBERG, DAVID WEIR-MCCALL, ANDREW HEUMANN
FUTUREPERFECT TALKS
English - January 22, 2021 22:50 - 2 hours - 118 MB - ★★★★★ - 1 ratingDesign Arts Homepage Download Apple Podcasts Google Podcasts Overcast Castro Pocket Casts RSS feed
A Futureperfect Talk on games, game engines and development, and the AEC (architecture engineering construction) design tool space, powered by Last Meter®.
What is going on? What can game engines help with - or not - in AEC? Who can learn, who needs to learn what - and who will make money out of this? Does it help society, and the environment, or is it all ... just a game?
John Manoochehri (BASE2), Oskar Stålberg (Townscaper), David Weir-McCall (Unreal Engine / Epic Game) and Last Meter Talks veteran Andrew Heumann (Hypar) share experiences, perspectives and outlook on what's going on and what's next.
Find out: who decides where the birds go and colour of the bricks in Townscaper.
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The Last Meter Talks cover themes relating to BASE2 Last Meter® and Space Engine™: service integration in homes & offices, urban design and planning, sustainable housing and cities, computational architecture and design, retail, logistics, social inclusion and more.
Discuss these themes and the previous podcast themes at the Discord Server, and check out the previous talks and other Last Meter® community content in the newsletter.