**We apologize for the audio drops during the interview. Sometimes field equipment acts up.**
In our 150th episode, Ryan jibber-jabs with Colin Foran, Head of Game for Shrapnel, a first person extraction game that is currently in development! We talk about the work the studio has put in, their transparent approach to development and more! Plus, Lukas and Ryan discuss Pokemon's big sales numbers after it's opening weekend, Callisto Protocol selling death animations, the FTC getting involved with Microsoft / Activision-Blizzard deal and more!
Shrapnel: https://www.shrapnel.com/
Colin Foran: https://twitter.com/colin_foran
LAN Parties: https://twitter.com/lanpartiespod
Lukas Eggen: https://twitter.com/lukaseggen
Ryan Smith: https://twitter.com/smitty2447
Learn more about your ad choices. Visit podcastchoices.com/adchoices

**We apologize for the audio drops during the interview. Sometimes field equipment acts up.**

In our 150th episode, Ryan jibber-jabs with Colin Foran, Head of Game for Shrapnel, a first person extraction game that is currently in development! We talk about the work the studio has put in, their transparent approach to development and more! Plus, Lukas and Ryan discuss Pokemon's big sales numbers after it's opening weekend, Callisto Protocol selling death animations, the FTC getting involved with Microsoft / Activision-Blizzard deal and more!

Shrapnel: https://www.shrapnel.com/

Colin Foran: https://twitter.com/colin_foran

LAN Parties: https://twitter.com/lanpartiespod

Lukas Eggen: https://twitter.com/lukaseggen

Ryan Smith: https://twitter.com/smitty2447

Learn more about your ad choices. Visit podcastchoices.com/adchoices

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