Joining us this week is Adam Toll, Founder of Haste.

About Haste
Haste is a network optimizer for video games, reducing lag, packet loss, and jitter to improve your gaming experience.

Highlights:
• Adam History in pre-CDN technologies, streaming music, and gaming lag issues
• How Solve Lag Issues over Network
• Quality of Service and Multi-Path
• Challenges w/ Cached Content and Real-Time Content
• Edge Management with Network Unpredictability

Time Tracking
• 0 min 50 sec: Introduction of Guest
o Background on Satellite Communication in Early Days Leading to CDN
o Early Streaming Music Technology Startup
o Angel Investing Period
• 8 min 8 sec: How to Fix Lag Issues?
o Early Web and Rich Media Challenges ~ Content Distribution Networks
o Haste Focused on Real-Time w/ User Generated Content that is Dynamic
o Overlay Network Architecture ~ Spend Bandwidth to Achieve Performance
• 13 min 14 sec: Quality of Service and Multi-Path
o Anticipatory Gaming – Action Timestamps
o Duplicating Traffic on 4 Separate Paths
o 3 Layers: Infrastructure, Suite of Software Defined Networking Tools, & Software on Gaming Machine Locally Installed
 Caching Not Involved
• 21 min 24 sec: Challenges of Out-Of-Date CDNs
o Critical Issues
 Game Software Updates (Required) – Traditional CDN
 Active Game Play Stream – Haste Manages w/ EDGE GRAVITY by Ericsson
o Local Haste Service – Monitor Streams to Ensure Fastest Access to Various Game Servers
 Ensure Awareness of Various Game Servers Availability
• 28 min 52 sec: How Shape Edge Infrastructure Based on Network Unpredictability
o Path Diversity is Significant
o Improve ISP Delivery of Gaming Services by Adding Haste in ISP Networks
o Dynamic Allocation of Gaming Services based on Player Location and Network Features
• 39 min 23 sec: Wrap-Up