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Freya Campbell (she/they) is an interactive fiction writer, designer, and game engine combiner. Her games focus on small interactions in fantastical settings, emphasizing character voices and being incredibly queer. They joined me on this week’s episode to discuss writing interactive fiction, putting engines inside each other, and using engine constraints to inform pacing. In closing, I am shamed for having not yet played a bunch of very good games (editor’s note: since recording I have played We Know the Devil and it is just as fantastic as Freya makes it out to be).


You can play all of Freya’s games on itch and follow her on Twitter @Spdrcstl.


Freya’s Cool Things to Share

We Know the Devil (Worst Girl Games, 2015)

Heaven Will Be Mine (Worst Girl Games, 2018)

Ladykiller in a Bind
(Love Conquers All Games, 2016)

Disco Elysium (ZA/UM, 2019)


Things Discussed

Superlunary (Freya Campbell, 2019) - See also: “Food from the torpedo chambers

The Tower Trilogy (Freya Campbell, 2018-2019)

The End of Decay (Freya Campbell, 2020)

Mutazione (Die Gute Fabrik, 2019) - See also: “Episode 23: Hannah Nicklin

Bitsy

Twine

Flicksy


Kritiqal Care is produced by me, Nate Kiernan, with music by Desired. It's available on Pocket Casts, Apple Podcasts, and wherever else you get podcasts. If you enjoyed the show, consider sharing it with a loved one and supporting Kritiqal on Ko-Fi.

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