Knight of the Sun Podcast, Walk-Through Session 8

“The Tomb, Level 1.”

Music is “Dark 80s Synth,” by White Bat.

 
Time Signatures for session 8.

1:25. Taking stock of how the PCs have arrived at the tomb and what they are looking for here. 

2:18. Keys in “The Heroes of Bone-Dust Hill.”

3:54. How Dons Hollow came to be. 

4:30. A few ways to help clarify goals for PCs hailing from the good side of the coin.

6:35. Silas as a source of more specific information.

8:26. Figuring out Mindra’s secrets or catching Mindra and Silas meeting. 

10:02. Speaking with the ghost of Sir Dartayn Nagara.

19:05. Last notes on Mindra as a source of greater info and help.

20:30. The construction and look of the chambers and halls in the tomb. 

22:02. The way that descending stairs in the tombs enter and leave chambers.

23:40. Lighting within the tomb. 

24:30. Torch sconces in rooms. 

25:45. Using torches to scorch or mark walls.

26:05. Some discussion of Dark Vision.

29:55. The durations of torches. 

30:20. Monsters spotting light sources. 

32:05. Distances of sounds carrying within the tomb. 

33:52. Rolling encounter checks in the dungeons. 

34:47. D12 encounter checks.

38:22. Hearing skeletons moving within the tomb. 

39:18. “Shrouded” Skeletons.

41:00. The bonuses given to “Shrouded” dead. 

42:45. The flammability of burial shrouds. 

44:38. Discussion of what will be covered in the Podcast on each level of the Dungeon.

45:26. Room one. Tracking notes. 

46:26. Room two. Reflecting pool, statues, exits, and the skeleton of Grullox Grim Hammer.  

49:50. Grullox’s War Hammer. 

51:57. Chambers three and four. The “screening walls” in these chambers. 

53:32. The statues in the galleries. 

56:12. The masses of skeletons in areas number five and number six. 

58:15. Dartayn notes with concern to other locations in the first level.

1:00:18. The monk’s bunking rooms.

1:01:05. The jade mermaid figurine.

1:04:23. The meditations halls, and the oddities of Skeletal Commanders.

1:06:40. Rooms fifteen and fourteen. Scrolls and wax in room 14. The bone weird in room 15.

1:12:00. The monk’s chapel. The statue: its treasures, traps, and powers. 

1:13:55. Reversing the blessing for evil characters.       

1:15:05. Getting through the vent pipe behind the statue in the chapel.

1:17:45. Wrapping up level 1.



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