Knight of the Sun Podcast, Session 8. The Tomb, Level 1.
Knight of the Sun
English - September 03, 2021 21:14 - 1 hour - 91.9 MB - ★★★★★ - 3 ratingsGames Leisure Hobbies rpg d&d5e d&d ttrpg fantasy undead orcus Download Apple Podcasts Google Podcasts Overcast Castro Pocket Casts RSS feed
Knight of the Sun Podcast, Walk-Through Session 8
“The Tomb, Level 1.”
Music is “Dark 80s Synth,” by White Bat.
Time Signatures for session 8.
1:25. Taking stock of how the PCs have arrived at the tomb and what they are looking for here.
2:18. Keys in “The Heroes of Bone-Dust Hill.”
3:54. How Dons Hollow came to be.
4:30. A few ways to help clarify goals for PCs hailing from the good side of the coin.
6:35. Silas as a source of more specific information.
8:26. Figuring out Mindra’s secrets or catching Mindra and Silas meeting.
10:02. Speaking with the ghost of Sir Dartayn Nagara.
19:05. Last notes on Mindra as a source of greater info and help.
20:30. The construction and look of the chambers and halls in the tomb.
22:02. The way that descending stairs in the tombs enter and leave chambers.
23:40. Lighting within the tomb.
24:30. Torch sconces in rooms.
25:45. Using torches to scorch or mark walls.
26:05. Some discussion of Dark Vision.
29:55. The durations of torches.
30:20. Monsters spotting light sources.
32:05. Distances of sounds carrying within the tomb.
33:52. Rolling encounter checks in the dungeons.
34:47. D12 encounter checks.
38:22. Hearing skeletons moving within the tomb.
39:18. “Shrouded” Skeletons.
41:00. The bonuses given to “Shrouded” dead.
42:45. The flammability of burial shrouds.
44:38. Discussion of what will be covered in the Podcast on each level of the Dungeon.
45:26. Room one. Tracking notes.
46:26. Room two. Reflecting pool, statues, exits, and the skeleton of Grullox Grim Hammer.
49:50. Grullox’s War Hammer.
51:57. Chambers three and four. The “screening walls” in these chambers.
53:32. The statues in the galleries.
56:12. The masses of skeletons in areas number five and number six.
58:15. Dartayn notes with concern to other locations in the first level.
1:00:18. The monk’s bunking rooms.
1:01:05. The jade mermaid figurine.
1:04:23. The meditations halls, and the oddities of Skeletal Commanders.
1:06:40. Rooms fifteen and fourteen. Scrolls and wax in room 14. The bone weird in room 15.
1:12:00. The monk’s chapel. The statue: its treasures, traps, and powers.
1:13:55. Reversing the blessing for evil characters.
1:15:05. Getting through the vent pipe behind the statue in the chapel.
1:17:45. Wrapping up level 1.