Knight of the Sun Podcast. Session 10. The Tomb Level 3.
Knight of the Sun
English - September 11, 2021 06:56 - 1 hour - 132 MB - ★★★★★ - 3 ratingsGames Leisure Hobbies rpg d&d5e d&d ttrpg fantasy undead orcus Download Apple Podcasts Google Podcasts Overcast Castro Pocket Casts RSS feed
Knight of the Sun
Podcast Walk-Through Session 10
“The Tomb, Level 3.”
Music is “Dark 80s Synth,” by White Bat.
You can purchase this Module (Knight of the Sun) at DriveThroughRPG.com
Session 10 Time Signatures:
1:16. Preliminaries for level 3.
3:37. Differences in the Undead on this level.
5:20. Sarcophagi burials and my difficulties saying that word three thousand times.
7:55. Grave Finds in the sarcophagi. Opening the sarcophagi.
13:03. Disturbing the dead while looting.
13:50. Armor on the Undead on this level.
14:30. The divisions of the map in the modules (Main Map vs. Close Ups).
15:25. Chamber #1 complications (which begin on level 2).
17:45. Tracking notes for Chamber #1.
19:05. The secret door to the Grand Chapel when “first” found.
21:27. The second secret door from Chamber #1 leading to Chamber #2, the Vestment chamber.
22:39. “Pack Gnomes” and their uses…. Just kidding.
22:48. The potions on the table.
24:40. Chamber #3.
25:40. Secret door into Chamber #3.
26:20. Overview of Chamber #3.
28:00. The firelight entering Chamber #3 and what it reveals.
30:10. The dangers of noise in Chamber #3.
31:30. How Cleoth and Butcher will deal with PC in chamber #3 if they are alerted to their presence.
32:00. Possibilities for entering the Grand Chapel from Chamber #3.
34:34. Sneaking through the Chapel while the enemy are in it to open the secret door into the Grand Chapel.
35:30. The grated pipe where the water is entering Chamber #3.
37:38. Notes on handling the possible circumstances of the conflict with Al’Tharron and his henchmen.
42:26. Chamber #7. The Horse’s Tomb.
44:30. The sounds from Chamber #7 that can be heard from the bottom of the stairs at #4a, and the southern end of Chamber #6a.
47:03. First view of the Horse Tomb (Chamber #7).
50:00. The central pool and the Horse statue in it.
51:30. The race taking place in Chamber #7 and the Zombies in the chamber.
52:55. The open chambers on the southern wall and the other Skeletal Warhorses within them.
54:20. The Wight in the chamber.
56:44. Moving to the horse statue.
57:40. Details of the horse statue.
58:18. The importance of the gems in the horse statue’s eyes to opening the secret tomb.
1:01:12. Removing the gems and the ramifications of doing so.
1:02:55. How the situation can go bad in Chamber #7.
1:04:14. The riders and other undead following the PCs.
1:05:54. Chamber #10. The Grand Crypt (the false tomb).
1:07:10. The central plinths and the sarcophagi on them.
1:09:18. The Shadows in Chamber #10.
1:10:38. The treasures in Chamber #10.
1:11:20. The traps around Chamber #10.
1:12:15. Chambers #11 (A-J) are grouped together under #11.
1:13:45. The Grand Chapel, Chamber #12.
1:15:20. How the module is going to end.
1:17:25. If “goodly” PCs manage to defeat Al’Tharron.
1:19:15. Details for the final battle with the villains.
1:20:01. Al’Tharron’s backstory.
1:24:14. Al’Tharron’s history with Cleoth and Butcher.
1:29:10. How they will begin an attack.
1:31:05. Advantages for the PC party.
1:31:45. The villain’s escape plan.
1:32:40. Al’Tharron’s specifics.
1:38:24. Cleoth the Half-Ogre’s specifics.
1:41:55. Butcher’s specifics.
1:43:40. Maneuvering through the battle.
1:44:39. Capturing the villains.
1:45:27. Entering the secret tomb.
1:47:30. The curse suffered from opening Sir Xavier’s Sarcophagus.
1:48:12. The Holy Avenger “Sincrixa.”
1:50:00. Wrapping up…