A not-so-lolrandom, nitty-gritty discussion on whether or not random encounters in JRPGs are representative of the genre.

What are some unique gameplay dynamics they present? Frustrations? Do they make dungeons and traversal more interesting? This free-form episode puts a net under a wide range of topics about the mechanic as it applies to JRPGs past and present.

Like always, no episode would be complete without airing of grievances about FFXV, so we’re glad to oblige here as well!

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