![Isometric artwork](https://is5-ssl.mzstatic.com/image/thumb/Podcasts123/v4/ae/8d/90/ae8d90b0-0f46-20c8-c522-d3246efbc0fc/mza_8350528022432492111.png/100x100bb.jpg)
11: We Were All Terrible in 2010
Isometric
English - July 21, 2014 07:00 - 1 hour - 35.3 MB - ★★★★★ - 228 ratingsVideo Games Leisure gaming games ps4 xbox nintendo sony microsoft indie vita 3ds Homepage Download Apple Podcasts Google Podcasts Overcast Castro Pocket Casts RSS feed
With Revolution 60 about to launch, Amanda Winn-Lee joins Bri to tell us everything we wanted to know about the game, including the decisions that went into the character design, writing a story starring powerful women, designing morality, allowing for endings where the player fails, fan fiction, making games accessible to non-gamers, what really happens in playtesting, and what drove the decision to make the game free with in-app purchase.
With Revolution 60 about to launch, Amanda Winn-Lee joins Bri to tell us everything we wanted to know about the game, including the decisions that went into the character design, writing a story starring powerful women, designing morality, allowing for endings where the player fails, fan fiction, making games accessible to non-gamers, what really happens in playtesting, and what drove the decision to make the game free with in-app purchase.
Guest Starring: