Welcome back, listeners! In this episode, we talk about how to get your players to go through the right door, how to know if you should leave your gaming group, and we spend some time with the strangest magic item in the Dungeon Master's Guide.

Question(s) discussed:
1. How can I convince players to go where I need them to?

2. How do I know if my D&D group is worth sticking with?

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