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Three blind mice… It’s mostly just two though. Let’s get Nintendo out of the way first since it seems in this episode we covered all three consoles. Nintendo basically just told us the next Switch is coming and we’re gonna talk about it soon. That was it. Sony reversed their stance on requiring a PSN […]


Three blind mice…


It’s mostly just two though. Let’s get Nintendo out of the way first since it seems in this episode we covered all three consoles. Nintendo basically just told us the next Switch is coming and we’re gonna talk about it soon. That was it.


Sony reversed their stance on requiring a PSN account to play Helldivers 2 on PC. That’s good, this time. But what about next? And I don’t mean Ghost Of Tsushima or God Of War Ragnarok. I’m talking about the next multiplayer PC/PS game. Because this whole PSN requirement was already baked into Helldivers 2. They just turned it off when they launched because of all the login problems they were having. What happens on the next title? Still required? My guess is yes.


Then there’s Microsoft. If you missed the EA of the 2010s and around that time frame, don’t worry. Microsoft has your back. Soak in the nostalgia of a company buying up studios, making a big deal about what they’re going to bring to the table, releasing whatever they were currently working on and then completely shutting them down. Except, unlike back then, Microsoft is speedrunning this thing with the closure of FOUR studios in one single day.


I don’t think we’ll look back on this year and be talking about all the cool games that came out – we’ll be talking about all the jobs lost and studios that closed. Because this is adding on to what already happened earlier in the year and a whole bunch of people who know more than me about this are saying there’s more closures on the way.

And that makes it hard to segue into my whole Splinter Cell weekly running gag. Ubisoft, it’s been 3,900 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released.