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The amount of other games I have played since getting banned from Destiny 2 has easily eclipsed all the other games I played while I was NOT banned from Destiny 2. I’d say that I’m better off for it, but it’s something I wouldn’t have noticed or cared about had I not lost access to […]


The amount of other games I have played since getting banned from Destiny 2 has easily eclipsed all the other games I played while I was NOT banned from Destiny 2.


I’d say that I’m better off for it, but it’s something I wouldn’t have noticed or cared about had I not lost access to play that game. D2 was a routine and while my routine was thrown off because of losing access to the game, I’ve been able to really enjoy so many more titles now and look at upcoming releases with an interest that I’ll actually play them.


Thinking about it, the loss is really only with finishing something that started over a decade ago – something I would have liked to have seen to the end, story wise. And the other is the loss of just playing with my group of friends. I miss my clanmates.


And I think that’s the focus of games like this. We had it a long time ago with City Of Heroes. And then again with Call Of Duty on the 360. I don’t want to call it a sense of community. That sounds too political or something. And, more so, it wasn’t a sense of anything. It was actually real friends enjoying playing a game together on a pretty regular basis. And it’s something I never would have had without my time in those games.


I guess if anything writing all of this has shown me, it’s that you’ve done it at least three times before…take comfort in the fact that you’ll probably do it again. And again. And again.


Something else we’ll do again and again is calling out the days since we’ve gotten a new Splinter Cell. Ubisoft, it’s been 3,850 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released.