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First let me say that we had a technical hiccup just before we took our first break. So there’s a hard edit there in the audio and video around 26 or 28 minutes in. As for the content: it’s mainly about the situation at Bungie that took place this week. I know I don’t play […]


First let me say that we had a technical hiccup just before we took our first break. So there’s a hard edit there in the audio and video around 26 or 28 minutes in.


As for the content: it’s mainly about the situation at Bungie that took place this week. I know I don’t play Destiny anymore but missing your expectations by 45 percent is a MASSIVE miss. You miss 10 or 15 and it’s mentioned but not a big deal. You miss nearly half and that raises some eyebrows about how you kinda valued yourself and where that went wrong.


Given what we’ve learned about the whole thing, I’d say management is where it all went wrong. But, unfortunately, management doesn’t get to suffer those consequences.


I don’t know how they’ll go about turning things around. We know the next expansion for Destiny has been pushed to summer of next year while Marathon got moved into 2025. That’s a long way off with near nothing to show in between the time. What will be shown is if Destiny can build the player bases back up and enough that they have something to show, numbers wise, soon after that expansion is released.


I’m not saying the future of Bungie relies on Destiny 2’s performance, but that performance will likely give us some insight on if whatever they’re doing corrected the course of the ship. Even still, just to keep the ship reference going, I doubt it’ll be smooth sailing.


Marathon still has to generate sales and extraction shooters aren’t really blowing up the gaming world like they once were.


Meanwhile, still waiting on Splinter Cell. Ubisoft, it’s been 3,709 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released.