Season 17, Episode 13
In-Game Chat
English - April 23, 2023 12:10 - 90.3 MB - ★★★★ - 50 ratingsVideo Games Leisure gaming in game chat xbox playstation nintendo ps3 games mmo interview wii Homepage Download Apple Podcasts Google Podcasts Overcast Castro Pocket Casts RSS feed
How realistic do you want your games? I’m kind of torn on this a little bit. On the one hand, I’m completely fascinated with how ultra/hyper/photo realistic we can make a game look or play. On the other hand, I’m perfectly fine with a game looking, well…like a game. Something you don’t have to question […]
How realistic do you want your games?
I’m kind of torn on this a little bit. On the one hand, I’m completely fascinated with how ultra/hyper/photo realistic we can make a game look or play. On the other hand, I’m perfectly fine with a game looking, well…like a game. Something you don’t have to question when you see it that it’s a video game.
That isn’t to say I don’t want us to advance the tech and the tricks behind them, but, I dunno, maybe give me an ultra/hyper/photo realistic city builder, or a platformer.
Giving me all of that realism and making it a shooter, like with Unrecord (give it a google if you haven’t seen it yet), kinda puts me off of it. Fascinated as hell by the tech behind what I’m seeing but I think, for me, there’s a line in the realism of my video games, and it’s a combination of looking incredibly real and the kind of gameplay you’re going to mix with that.
Feel free to keep your ultra/hyper/photo realistic Splinter Cell game. Stealth games like that already get my anxiety going and I don’t need it to feel real. Not that I need to worry because, well, Ubisoft…it has been 3,520 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released.