In this episode, Marcelo chats with Jigsaw Product Designer Gabriel Valdivia about UX and UI for VR, design advice and the current market for VR.

- Tell us a bit about your background.
- How did you get into VR? What was your first experience like?
- What’s your favorite VR experience as of today and why?
- You wrote a great article on Immersive Design. What inspired you to write it?
- How is designing UX and UI for VR different than any other medium?
- What are the differences between designing for VR, AR and MR?
- How does field of view (FOV) affect UI/UX design?
- You talk about the line between content and UI. Can you expand what you mean by that?
- What is volumetric UI?
- What should a designer do today to get ready for designing immersive experiences?
- What’s the job market like for immersive designers today?
- Describe what you would like VR to be like in the year 2025.

Mentioned Links:
- https://uxdesign.cc/immersive-design-the-next-10-years-of-interfaces-16122cb6eae6
- http://www.gabrielvaldivia.com/
- https://howtocreatevr.com/
- https://howtocreatevr.com/#TheMeetup