A recent report carried out by researchers at the Universities of Plymouth and Wolverhampton, found that loot boxes in video games, which are consumable virtual items which can be redeemed to receive a randomised selection of further virtual items, 'are structurally and psychologically akin to gambling'. Belgium has led the way with legislation, banning loot boxes in 2018... but how effective has this approach been? We talk to Leon Xiao to discuss the Belgium ban, loot box regulation and whether it is akin to gambling.