Server issues were to be expected for a launch as large as Diablo 3, but as connectivity problems with the game have continued to persist in the weeks after launch, Justin, Josh and Ethan discuss if Blizzard has crossed the line with consumers.


The Cursed Checkpoint is a topical video game podcast focused on discussions and interviews about a single video game, genre, news headline, or industry story. It features a rotating cast of up to 3 members of the Horrible Night writing staff and/or video game industry professionals.



Episode Background

On launch day our Diablo III crew was very patient with Battle.net throughout most of the day. In the week or so since the launch issues have continued to pop up for a few of our players, while others have not had any issues worth mentioning. Regardless of our opinions of the game itself, Justin, Josh, and Ethan discuss their satisfaction with their purchase and their differing opinions on how Blizzard has handled the issues.


This checkpoint is for anyone who has been effected by the online connectivity issues of Diablo III, DRM in general, or is interested where different gamers draw their lines with how they are treated as consumers as the need for persistent online experiences continues to grows in the eyes of game developers.


This is Part 2 of a two part episode series on Diablo III. Part 1 focuses on the game experience itself.


Show Notes

Cast: Justin, Josh, and Ethan

Runtime: 36:43

Games: Diablo III

Livestream Archive: Waiting to Log In, Game Start, Playing All Day


Subscribe to The Cursed Checkpoint – Multiple episodes a month.

RSS
iTunes

Related posts:


Diablo 3 Launch Recovery Part 1: The Game – The Cursed Checkpoint #117
The Cursed Checkpoint #301 – Lessons of Loot and Diablo
Gen Con 2012: An Intro for Video Gamers – The Cursed Checkpoint #120