There's nothing worse than trying to introduce a character you think is going to kick off the adventure with whoops and hollers, but ending up with everyone leaning back, getting hungry, and talking about the cool movie they're gonna watch once this game is over. In this episode, we're going to learn to create characters that engage. Characters that get players to lean in. Take notice. All of a sudden they care where the story is going because this new character is a part of it.

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