Texture
Graphics Architecture, Winter 2009
English - February 10, 2009 08:00 - 1 hour - 616 MB Video - ★★★★★ - 13 ratingsTechnology gpu graphics processor graphics architecture gpgpu parallel data-parallel programming eec277 Homepage Download Apple Podcasts Google Podcasts Overcast Castro Pocket Casts RSS feed
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Texturing is the process of applying images to geometry. We look at the function of texture and how we filter texture, and then how graphics hardware has implemented texturing. We also look at texture caching and texture compression. [Note: The first part of this lecture is the remainder of the rasterization lecture, and texturing spills into the next "composition/display" lecture.]