Programmability
Graphics Architecture, Winter 2009
English - January 15, 2009 08:00 - 1 hour - 648 MB Video - ★★★★★ - 13 ratingsTechnology gpu graphics processor graphics architecture gpgpu parallel data-parallel programming eec277 Homepage Download Apple Podcasts Google Podcasts Overcast Castro Pocket Casts RSS feed
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The graphics pipeline has recently added programmable stages. This lecture covers the software and hardware fundamentals of the GPU's programmable stages, in particular the vertex shader and fragment shader.