![Going Analog Podcast artwork](https://is1-ssl.mzstatic.com/image/thumb/Podcasts113/v4/1d/4d/8d/1d4d8d7e-fdb1-0959-acf4-885c389d9f65/mza_1797617868126339631.png/100x100bb.jpg)
59: Separating art from artist, video game licenses, deckbuilding (guest: Boards Alive)
Going Analog Podcast
English - February 04, 2021 07:30 - 1 hour - 46.3 MB - ★★★★★ - 34 ratingsGames Leisure Video Games boardgames cardgames tabletopgames videogames Homepage Download Apple Podcasts Google Podcasts Overcast Castro Pocket Casts RSS feed
This is a special Voltron Podcast episode with Boards Alive's Aaron Cassidy!
(Touchy subject) We talk about the recent drama and controversies in the board game biz (and whether we can separate the art from the artists).
(And not-so-touchy) On a lighter note, we also discuss video-game-licensed board games and deckbuilding in games we wouldn't call deckbuilding games.
Shoe: Board games based on video game licenses that you've enjoyed or are excited about
Bloodborne Kingdom Rush: Rift in Time Bloodborne: The Card Game The Witcher Civilization Civilization: A New Dawn X-Com This War of Mine Level 7: Omega Protocol Rampage/Terror in Meeple City Exceed BattleCON Portal Mechs vs. Minions Railways of the World MegalandChristina’s topic: Deckbuilding in games you wouldn’t call deckbuilding games
Dune Imperium Lost Ruins of Arnak Viscounts of the West Kingdom Dominant Species Dice Throne The Gallerist On Mars Lisboa Great Western Trail Newton Food Chain Magnate Concordia Rococo CloudAge Mombasa Blackout Hong Kong Paladins of the West Kingdom Luxor Taverns of Tiefenthal Shards of Infinity AscensionAaron’s topic: Can we separate the artist from the work?
Tzolk'in: The Mayan Calendar Tekhenu: Obelisk of the Sun Pax Bios High Frontier Puerto Rico Great Western Trail Mombasa Maracaibo Lewis and Clark Teotihuacan: City of Gods