![Going Analog Podcast artwork](https://is1-ssl.mzstatic.com/image/thumb/Podcasts113/v4/1d/4d/8d/1d4d8d7e-fdb1-0959-acf4-885c389d9f65/mza_1797617868126339631.png/100x100bb.jpg)
41: Async digital games, designing during COVID, and more (guest: Emerson Emerson Matsuuchi)
Going Analog Podcast
English - April 22, 2020 07:15 - 1 hour - 48.6 MB - ★★★★★ - 34 ratingsGames Leisure Video Games boardgames cardgames tabletopgames videogames Homepage Download Apple Podcasts Google Podcasts Overcast Castro Pocket Casts RSS feed
Which games transport us to new places or worlds? What makes a good asynchronous digital game? And how does sheltering in place change how a designer goes about his business?
Board game designer Emerson Matsuuchi (Century series, Metal Gear Solid, Specter Ops) joins us to discuss.
Here's a full list of games discussed on the show:
Intro
Century Metal Gear Solid Foundations of RomeChristina's topic: What are your top board games that help you escape?
Tokaido Namiji Tales of Arabian Nights Hive Mind King of Tokyo Mansions of Madness Robinson Crusoe: Adventures on the Cursed Island Dead of Winter Above & Below Near & Far Mice & Mystics Aftermath Forgotten Waters SuburbiaEmerson's topic: How important is it for a game to have something innovative?
The Mind Dead Man's Cabal In the Hall of the Mountain King The Castles of Burgundy Lost Cities Codenames Paladins of the West Kingdom Architects of the West KingdomNick's topic: Asynchronous digital games
The Castles of Burgundy Lost Cities Carcassonne Patchwork Ticket to Ride Tokaido Ascension Shards of Infinity Lords of Waterdeep KingsburgShoe's topic: How does shelter-in-place impact game design work?
InfiltratorFinal thoughts
Just One Rising Sun