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“Are you telling me you don't miss Margret Thatcher from the 80s?” - Xalavier Nelson Jr  


A game's aesthetic choices are important, but is it necessary to be photorealistic? Is it even necessary to enjoy what you're looking at? Samantha (she/her) is joined by Mat and Astrid (they/them), along with BAFTA-nominated, award-winning narrative director/writer Xalavier Nelson Jr. (he/him) to talk about why you might make a game deliberately look bad.  


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Glass House Games records in the heart of Brick Lane, London. 


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