"It almost feels like a mockery of people that use these things which feels mean." - Sam  


Jerica, Sam, and Alex CG reflect on Mosaic, a grey game in which you play through five days in the life of an indistinguishable office worker. Is it effective for a game to convey the mundanity of a 9-to-5 by making the player repeat boring actions? How biting is the satire compared to, say, Black Mirror? And does the ending place the blame on the worker themselves?  


This episode contains spoilers.  


Reflections are scored individually on a scale from love to hate, and then a group Glass House Games verdict is determined using our magical algorithm.  


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