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Difficulty in Videogames
Gaming By Design
English - March 24, 2011 23:26 - 75 MB - ★★★★★ - 2 ratingsVideo Games Leisure Technology gaming discussion videogames gamesdesign gamingbydesign computer computergames games design Homepage Download Apple Podcasts Google Podcasts Overcast Castro Pocket Casts RSS feed
Previous Episode: Fear in Videogames
Next Episode: Luck vs Skill in Game Mechanics
How is difficulty in videogames managed; what are the different ways to implement difficulty and when does difficulty get in the way? Should difficulty even exist and if so what point does it serve? Colin and Richard return once again to discuss, entertain and hopefully enlighten. Reading material for this podcast includes HomeFront, Killzone 3, Thief, Demons Souls, Super Meat Boy and many more. So have a listen, discuss with your friends and then get in touch at [email protected] or gamingbydesign.blogspot.com
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