Games We Have Known And Loved
20 episodes - English - Latest episode: over 11 years ago -A collection of people’s favorite moments in games.
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Episodes
Alice O'Connor on Dota 2
October 17, 2012 14:31 - 1.92 MBAlice O'Connor on Dota 2: “…there is nothing more satisfying than that very British thing of being overwhelmingly polite to someone who is very rude to you…” (mp3) (audio player in full post) AudioPlayer.embed("alice_oconnor_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/alice_oconnor.mp3"});
James Wallis on Rez
October 10, 2012 20:18 - 4.11 MBJames Wallis on Rez: …do you know about the Trance Vibrator?…“ (mp3) (audio player in full post) AudioPlayer.embed("james_wallis_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/james_wallis.mp3"});
Joel Goodwin on World Of Goo
October 03, 2012 19:36 - 2.49 MBJoel Goodwin on World Of Goo: …you’re part of a very giant vast universe. You’re a tiny thing. You can hardly understand it’s majesty…“ (mp3) (audio player in full post) AudioPlayer.embed("joel_goodwin_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/joel_goodwin.mp3"});
Fernando Ramallo on Ninja
September 26, 2012 14:59 - 3.91 MBFernando Ramallo on Ninja: “… It never happened with any other game before – that feeling of community, of ambiance…” (mp3) (audio player in full post) AudioPlayer.embed("fernando_ramallo_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/fernando_ramallo.mp3"});
Bennett Foddy on Pyro 2 (& Crusader Kings 2 & others)
September 19, 2012 22:14 - 1.76 MBBennett Foddy on Pyro 2 (& Crusader Kings 2 & others): “…what I love about it is that everything in the game is completely literal….” (mp3) (audio player in full post) AudioPlayer.embed("bennett_foddy_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/bennett_foddy.mp3"}); Full rousing manifesto version (with praise for ZiGGURAT)
Andrew Sheerin on Junta
September 12, 2012 14:44 - 3.86 MBAndrew Sheerin on Junta: “… it feels like it shouldn’t work, but it’s just such good fun to play - as it relies on trusting untrustworthy people….” (mp3) (audio player in full post) AudioPlayer.embed("andrew_sheerin_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/andrew_sheerin.mp3"});
Ed Key on Pandemic
September 05, 2012 09:50 - 3.4 MBEd Key on Pandemic: “…the way the cards come out really dramatically affects the landscape of the game….” (mp3) (audio player in full post) AudioPlayer.embed("ed_key_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/ed_key.mp3"});
Robert Yang on Thirty Flights of Loving
August 22, 2012 16:10 - 7.17 MBRobert Yang on Thirty Flights Of Loving: “…It’s one of the most important games made in the last twenty years. Thirty years. Forty. Thirty years….” (mp3) (audio player in full post) AudioPlayer.embed("robert_yang_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/robert_yang.mp3"}); (or click here for a longer version, with the full drunken wander through the streets of Soho)
Tom Francis on Dark Messiah of Might and Magic
July 25, 2012 08:48 - 3.7 MBTom Francis on Dark Messiah of Might and Magic “…it’s like being in a film where everyone wants the film to be spectacular…” (mp3) (audio player in full post) AudioPlayer.embed("tom_francis_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/tom_francis.mp3"});
David Kanaga on the bell game
July 11, 2012 13:59 - 4.01 MBDavid Kanaga on a game of musical improvisation he plays: “…if at any point someone becomes bored, they ding the bell, read the next card, and the next game is played…” (mp3) (audio player in full post) AudioPlayer.embed("david_kanaga_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/david_kanaga.mp3"});
Rudolf Kremers on Quake
July 04, 2012 08:44 - 4.61 MBRudolf Kremers on Quake: “…you could just walk around, look at the environment, no pressure…” (mp3) (audio player in full post) AudioPlayer.embed("rudolf_kremers_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/rudolf_kremers.mp3"});
Kit Richardson on King's Quest VI
June 20, 2012 08:47 - 4.54 MBKit Richardson on King’s Quest VI: “… all I remember is the sound of midi waves, and the occasional seagull noise, and just serious levels of frustration …” (mp3) (audio player in full post) AudioPlayer.embed("kit_richardson_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/kit_richardson.mp3"});
Jenn Frank on Berzerk
June 06, 2012 08:59 - 4.43 MBJenn Frank on Berzerk: “…And it wasn’t until I was demonstrating Berzerk for my friend Brian that I realized – I’ve been playing it wrong in every way…” (mp3) (audio player in full post) AudioPlayer.embed("jenn_frank_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/jenn_frank.mp3"}); (half hour extended interview edition : hear Jenn try out the game the “proper” way)
Lewie Procter on zooming (in Spore, R.U.S.E. and Osmos)
May 22, 2012 09:02 - 1.92 MBLewie Procter on zooming (in Spore, R.U.S.E. and Osmos): “…and then when you zoom out to the next level, it’s generals stood around it in a war room, with units represented by counters on a table…” (mp3) (audio player in full post) AudioPlayer.embed("lewie_procter_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/lewie_procter.mp3"});
Quintin Smith on Pathologic
May 16, 2012 09:02 - 3.75 MBQuintin Smith on Pathologic: “…and he never found out – none of us ever found out what it was!…” (mp3) (audio player in full post) AudioPlayer.embed("quintin_smith_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/quintin_smith.mp3"});
[Admin] New URL, new name
May 13, 2012 13:23Because it’s a better name, I’ve renamed the site to Games We Have Known And Loved. I’ve changed the URL to http://gameswehaveknownandloved.tumblr.com/. After triggering Tumblr’s security system twice, Javascript has prevailed and the old URLs should take you to the new site. Thank you all for listening to these stories about games each week. -G
Ben Milsom on Mos Speedrun
May 09, 2012 19:46 - 4.53 MBBen Milsom on Mos Speedrun: “…you just feel like you’ve completely mastered these controls…” (mp3) (audio player in full post) AudioPlayer.embed("ben_milsom_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/ben_milsom.mp3"});
Rami Ismail on Gorillas (and more)
May 02, 2012 08:27 - 3.33 MBRami Ismail on Gorillas: “…I changed a number somewhere. I think I changed it from 1 into 2. And suddenly all the bananas went twice as high…” (mp3) (audio player in full post) AudioPlayer.embed("rami_ismail_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/rami_ismail.mp3"}); (Gorillas source can be found here) **** BONUS CONTENT : Rami couldn’t stop talking, so there’s also another 20 minutes where we discuss Fez, Journey, Minecraft, Sword and Sworcery, Starcraft,...
Patrick Ashe on Deadly Premonition
April 22, 2012 09:01 - 4.69 MBPatrick Ashe on Deadly Premonition: “…you spend weeks waiting in a graveyard for it to rain so you can catch a specific type of fish…” (mp3) (audio player in full post) AudioPlayer.embed("patrick_ashe_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/patrick_ashe.mp3"});
Aubrey Hesselgren on Star Wars: TIE Fighter
April 15, 2012 09:00 - 2.23 MBAubrey Hesselgren on Star Wars: TIE Fighter: “…T-ALPHA ONE IS THE EMPEROR’S STOOL PIGEON!…” (mp3) (audio player in full post) AudioPlayer.embed("aubrey_hesselgren_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/aubrey_hesselgren.mp3"});